In what it describes as a “first of a kind” partnership, Verizon says it will work with Meta to optimize network performance for extended reality cloud rendering and low-latency streaming supporting the metaverse. At this point, that appears to lean heavily on use of edge computing.
"Edge" arguably is part of the "distributed" functioning of the network platform. And both metaverse and IoT use cases often require latency performance and localized computing that mutl-access edge computing provides.
At Verizon’s recent investor day, Verizon summarized its strategy as building on networks, delivering services on demand, with two specific applications mentioned: metaverse and internet of things.
We might note the two big emphases when Verizon talks about "network as a service:" “how the network will work” (personalized, distributed, virtualized) and where Verizon sees growth (metaverse, IoT).
As a company, Verizon says it will drive revenue growth five ways. In terms of connectivity platforms, 5G and the use of fixed wireless will create a nationwide home broadband capability for the first time. Up to this point Verizon’s home broadband network has passed only about 20 percent of U.S. homes.
Multi-access edge computing are new solutions Verizon sees as key for growth, driven by IoT and most likely also metaverse suppliers.
That Verizon’s revenue growth is seen as “mobile first” is not surprising. Verizon has in recent years been getting as much as 70 percent of its revenue from mobility services.
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