Sunday, June 12, 2022

Meta Gaming Support Uses Edge, Orchestration, Workflow Changes, Cluster Management

By definition, streamed content and games are remote apps, as opposed to local computing operations that can be conducted directly on a device or on an organization’s own premises. 


Cloud gaming, audio and video streaming require higher levels of latency performance than many other apps, which is why edge computing is part of the fabric of the present distributed computing architecture and also will be part of the next generation of cloud computing. 


Remote and local computing each have advantages and disadvantages. Content operations typically benefit from remote storage. The downside, for highly-interactiver experiences, is performance. 

 

“Meta’s data centers alone cannot provide the level of ultra-low latency we require for cloud gaming,” say Meta engineers Qunshu Zhang and Xiaoxing Zhu. “So we rely on edge computing, where we bring the cloud gaming infrastructure closer to players by deploying in edges that are in metropolitan areas close to large populations.”


source: Meta 


But gaming itself is evolving. “From new 3D experiences like AR and VR to what will eventually become the metaverse, people all over the world want to play increasingly immersive games as seamlessly and easily as possible,” they note. 


Meta also created a hosting environment to support the graphic processor units as well as server cluster management, work flows, security and orchestration of streamed content to support gaming apps.


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