Microsoft’s acquisition of Activision Blizzard raises a question: will that unit’s earnings be reported as part of Microsoft’s “intelligent cloud” or “more personal computing” segments.
source: Statista
By some estimates AWS had 32 percent share of the “computing as a service” market in early 2021, with Microsoft behind at 20 percent.
source: Synergy Research Group
“More Personal Computing” seems the likely reporting segment.
The “Productivity and Business Processes” segment includes:
| • | Office Commercial (Office 365 subscriptions, the Office 365 portion of Microsoft 365 Commercial subscriptions, and Office licensed on-premises), comprising Office, Exchange, SharePoint, Microsoft Teams, Office 365 Security and Compliance, and Skype for Business. |
| • | Office Consumer, including Microsoft 365 Consumer subscriptions and Office licensed on-premises, and Office Consumer Services, including Skype, Outlook.com, and OneDrive. |
| • | LinkedIn, including Talent Solutions, Marketing Solutions, Premium Subscriptions, Sales Solutions, and Learning Solutions. |
| • | Dynamics business solutions, including Dynamics 365, comprising a set of intelligent, cloud-based applications across ERP, CRM, Customer Insights, Power Apps, and Power Automate; and on-premises ERP and CRM applications. |
The “Intelligent Cloud” segment includes:
| • | Server products and cloud services, including Azure; SQL Server, Windows Server, Visual Studio, System Center, and related Client Access Licenses (“CALs”); and GitHub. |
| • | Enterprise Services, including Premier Support Services and Microsoft Consulting Services.
|
The “More Personal Computing” segment includes:
| • | Windows, including Windows OEM licensing and other non-volume licensing of the Windows operating system; Windows Commercial, comprising volume licensing of the Windows operating system, Windows cloud services, and other Windows commercial offerings; patent licensing; Windows Internet of Things; and MSN advertising. |
| • | Devices, including Surface and PC accessories. |
| • | Gaming, including Xbox hardware and Xbox content and services, comprising digital transactions, Xbox Game Pass and other subscriptions, video games, third-party video game royalties, cloud services, and advertising. |
No comments:
Post a Comment